2/2/2011 - Sega Genesis model I started yesterday. Kept it low poly like the Gameboy, but it is much more noticeable here.
2010 - Top of a bridge intended to be imported into a game. no texture.
2010 - modeled from a coyote skull
2008 - Experiment in only using black and white
UDK - Recreation of a room in the 1995 Unreal Tech Demo
UDK - experimenting with textures in the UDK, comparison from the 1995 Unreal Tech Demo
UDK - Experimenting with textures and static meshes
UDK - Recreation of a mine ball from Carmageddon 2
2009 - Recreation of a gun in Unreal. source file is lost, cannot find a better image
2010 - Gameboy cartridge, label inspired by TF2
2010 - first real “organic” model. modeled from a coyote skull
2010 - Sheridan PGP, a vintage paintball gun